Friday, December 17, 2010

Creating with Blender and Python

Here's the sorts of 3D sculpting I've been doing with Blender and Python. Looks like I need to add a background, but you can kind of see that this is a smooshed sphere if you click on the link to the larger picture.

OK. Back to the holidays.

2 comments:

Josh English said...

Interesting. The lighting makes it hard to see the actual shape of the thing. Was it hard getting Blender and Python to work together? I'm strong in Python, but most of my rendering was done in POV-Ray.

John said...

The lighting does leave a little to be desired.

I'm using the New Blender, which has a slightly unstable API for Python. I'm new to both, although Python's enough like Pascal, PHP, C, and Lisp and Blender's enough like Google Sketch-up and Ray-Dream that I picked both up with some tinkering.

The New Blender does everything with Python, so once the new code is stable they'll work very well together.

All of this is part of my plan to design tiaras and "print" them out at Shapeways.