Tuesday, July 10, 2012


I recently read a tutorial on how to easily and quickly create dodecahedrons in Blender.

It turns out to be fairly simple.  From there it's a quick hop, step and a leap to Archimedean Solids.

I wanted to add stars, so I fired up my star-making script and dropped them into a hollowed out dodecahedron.

I was surprised when added some light sources to the rendering to create a shadow pattern similar to zilig designs.

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