The ankh saga continues... since I had an SVG file created by Inkscape (see yesterday's post), that meant I could import it into Blender, turn the vectors into a manifest mesh, and then render the design as a 3-D object.
After fiddling around with the ankh, a white light and a blue light, and various planes, I came up with some designs that look like they should be on the cover of a 1980's ambient synthesizer band's album.
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The images I liked the most had a white light behind the ankh to back-light it and a blue light just above the ankh in order to cast blue anti-shadows onto the plane behind. I got different shadow effects by moving the backdrop farther or closer to the ankh.
I like the first image because the blue light behind makes the ankh look like it is descending from space, or like there's some mystic teleportation going on.
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For the second image, I moved the blue light so it was in the junction of the vertical and horizontal openings in the ankh. I like this one because the light is implying a second ankh behind or somehow extending out of the solid one. It does look a little like a sword hilt, though.
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The third image has some hour-glass suggestions going on in the background. It's a little distracting, and makes the ankh look a little like a tattoo on some woman's mid-drift. I placed the blue light at the base of the ankh, so there's a saturation of blue there. There's also the teleportation ray going on, too. I think I might crop this so that it's square.
The fourth is one of my favorites because it looks like the ankh is being put into a box made out of the sky.
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