Friday, July 11, 2014

Zellij and Blender

Sometimes it's nice to take a break from reading and writing and play with virtual objects in 3D space.

I've wanted to create an interwoven pattern from this design for some time.  I thought I was going to have an unmanifold object when I imported part of this design from Inkscape into Blender.  When I rendered the design, some of the top faces were shadowy, as if there were missing sub-faces.  I tried to fix some of the stray faces and vertices in the model, but gave up.  Serendipitously, when I stretched my model out and then performed a Boolean difference with a flattened cube, the "jagged" edges of the model were smoothed out.
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